NOMVEX DRILL FAMILY MAP
72 عائلة قبل 10,000 تمرين
العائلة هي “الفكرة التدريبية الأساسية”. الـvariation يغيّر العمر، اللاعبين، المساحة، الشدة، القرار، scoring أو التكتيك بدون ما نحسبه تمرينًا جديدًا كذبًا.
72families total
9shown now
8categories
72starter variants
Attack
Learning modes: closed · technicalAttack
Learning modes: technical · progressiveAttack
Learning modes: decision · tacticalAttack
Learning modes: targeted · technicalAttack
Learning modes: position-specific · integratedAttack
Learning modes: tactical · integratedAttack
Learning modes: representative · game-likeAttack
Learning modes: decision · competitiveAttack
Learning modes: competitive · game-like
Attack approach rhythm
Develop repeatable approach timing and acceleration
Variations: 3/4-step · set tempo · start distance · cueLearning modes: closed · technicalAttack
Arm-swing/contact
Develop efficient arm action and contact point
Variations: self-toss/feed · power · direction · jump/no-jumpLearning modes: technical · progressiveAttack
Tooling the block
Develop hands/wipe/off-speed solutions against formed block
Variations: block position · set quality · target · shot choiceLearning modes: decision · tacticalAttack
Line/cross control
Train directional attack control
Variations: position · target zones · block · tempoLearning modes: targeted · technicalAttack
First-tempo middle attack
Develop setter-middle timing and route consistency
Variations: route · tempo · pass quality · blockLearning modes: position-specific · integratedAttack
Pipe/back-row attack
Develop back-row timing and spacing within offense
Variations: zone · tempo · setter location · front-row optionsLearning modes: tactical · integratedAttack
Transition attack
Connect defense/block movement to attack approach and availability
Variations: position · dig location · tempo · fatigueLearning modes: representative · game-likeAttack
High-ball out-of-system attack
Train attack choices against organized block from imperfect situations
Variations: antenna · blockers · set height · scoreLearning modes: decision · competitiveAttack
Attack under pressure
Execute first-ball or transition attack with explicit score consequences
Variations: score · rotation · block · targetLearning modes: competitive · game-like