DRILL FAMILY · attack
Arm-swing/contact
Develop efficient arm action and contact point
Variation axes
self-toss/feed · power · direction · jump/no-jump
Learning modes
technical · progressive
Nomvex starter variants
Original examples linked to this family. More licensed/source-informed variants can be added without duplicating the family.
PRO · decision 4/5 · game 4/5
Scoring: Reward terminal outcomes and smart high-value solutions; penalize avoidable low-control errors.
Cues: Create approach rhythm · See the block/space · Contact with a clear solution
Arm-swing/contact · Baseline
Nomvex starter variant for arm-swing/contact: Develop efficient arm action and contact point
Setup: Hitters repeat the named attack action from a realistic setter/feed while maintaining transition spacing.Scoring: Reward terminal outcomes and smart high-value solutions; penalize avoidable low-control errors.
Cues: Create approach rhythm · See the block/space · Contact with a clear solution