DRILL FAMILY · warmup
Pepper progression
Progress continuous cooperative contacts toward more representative attack-defense exchanges
Variation axes
2/3/4 players · attack intensity · movement · scoring
Learning modes
cooperative · semi-open · game-like
Nomvex starter variants
Original examples linked to this family. More licensed/source-informed variants can be added without duplicating the family.
PRO · decision 4/5 · game 3/5
Scoring: Count longest sequence with quality target contacts.
Cues: Read shoulder and hand · Defend to target · Stay available after contact
Pepper with Read Cues
Cooperative pepper becomes semi-open: attacker chooses tip/roll/driven ball and defender must read the cue.
Setup: Pairs or threes; keep rally continuous.Scoring: Count longest sequence with quality target contacts.
Cues: Read shoulder and hand · Defend to target · Stay available after contact