DRILL FAMILY · warmup

Pepper progression

Progress continuous cooperative contacts toward more representative attack-defense exchanges

Variation axes

2/3/4 players · attack intensity · movement · scoring

Learning modes

cooperative · semi-open · game-like

Nomvex starter variants

Original examples linked to this family. More licensed/source-informed variants can be added without duplicating the family.

1 variants
PRO · decision 4/5 · game 3/5

Pepper with Read Cues

Cooperative pepper becomes semi-open: attacker chooses tip/roll/driven ball and defender must read the cue.

Setup: Pairs or threes; keep rally continuous.
Scoring: Count longest sequence with quality target contacts.
Cues: Read shoulder and hand · Defend to target · Stay available after contact